This week, something rather amazing happened to me. After a year of going trialing a long list of healers for my M+ team that never clicked or stuck around, I seem to have finally found a healer.
In the budding eSport of M+ dungeons in World of Warcraft, it is no secret that one of the main ingredients for success lies in the ability to form a consistent group of 5 capable, hard-working people with whom to strategize, research, brainstorm, and practice with if we want to compete at the highest level. It sounds easy, right? Well, it’s not.
Despite the enormous numbers of WoW players who have flocked back to the game to participate in M+ keystone dungeons with the arrival of its newest expansion, Battle for Azeroth, finding the right people to play with consistently has become the bane of everyone’s existence. Since players can do M+ keys with anyone they want, commitment seems like a far-off dream. It almost feels like the drama of our newest generation with dating where, if we find good players for our groups, we can even be prone to jealousy and confrontation when we see our friends in groups with other people pushing up higher keys than they would with us. We’re all so focused on score and we want the best, but the best brings politics. Many players flit from team to team, almost like freelance musicians. We have to fight to both find and retain the players that we want, otherwise we can spend hours ruining low level keystones, depleting their levels, and spending hours grinding our keys back up only because we didn’t have a good enough group with people we trust and already synergize with.

As a partnered Twitch streamer of M+ content in World of Warcraft, it is no secret to my community that I have had many growing pains in finding a person to fill one particular role: a reliable healer who knows what the heck they are doing and chooses to run with me and not just a tank with a shinier score or more macho personality. I have had a history of finding great healers who are already paired off with other tanks who they joke about being married to, so they don’t feel like “mine” and they certainly don’t make time for me. It feels like they are being rented for a key or two and then my teams go back to failing keys as we try out healer after healer. It has made M+ dungeons feel like a revolving door of the kind of bad audition sequences you only see in movies.

About a week ago, I was introduced to a healer in a high-end guild called Alacrity. We started running together and the synergy has been like magic. We use our abilities in tandem as if we can read each other’s mind. As a tank who has been through so many healers who let me die or don’t know what they are doing, it has been a breath of fresh air. Each dungeon we do together, we make improvements quickly and it feels amazing. The M+ keystones we’ve done so far and the trust we’ve been building has reminded me about trust exercises we did on my old lacrosse team and in school where you free-fall backwards and hope the other person catches you. As someone playing a discipline priest, he has an ability called “Leap of Faith” that will grip my character over to his location. With this past week’s keystone affixes, it was especially important that a tank can kite away from the mobs in order to drop stacks of the necrotic debuff, so there were many moments where he legitimately saved the day by quickly gripping me to safety so that I could run away long enough to reset my stacks and live.
I can’t wait to see what the future holds for my team. It’s finally coming together and my score is already climbing just by meeting a healer who I can trust. Cheers to finding the first real member of my hero squad! More updates soon to come.


In an infographic we looked at this week, one of the rules for social media is that “Everyone says they don’t want to be marketed to. Really, they just don’t want to be talked down to.” People are looking for products and services, but they want to feel heard and this is where a lot of companies fall short. 

For a long time, European teams have been considered to be superior to North American teams and teams from all other regions of World of Warcraft. Despite European teams always starting 1 day behind North America due to the release of content on servers, Europe has still always dominated the world first race in the top few spots of the race. This has created a lot of jokes and memes about the caliber of North American raid teams, given that we even have an extra day head-start over European teams and still manage to lose. Additionally, the winners of the most recent
However, the U.S. team called Limit came in a very close second this tier for the first time in WoW history. In fact, Limit even had the lead by beating Method to the Mythrax kill (the seventh out of eight bosses in the raid tier), but had an extremely close 1% wipe on the last boss, Mythic G’huun. This means that Limit lost their best attempt by a matter of 639k boss health. While North America still technically had a head start, this is the closest we have ever seen a U.S. team come to beating a European team for the world first title.





